Date: April 18, 2026
Poster: Christine

We’ve done so much over the last month that I don’t even know where to begin! Overhauling UI, posing characters, updating the flow of the game, etc. We have some new mechanics as well, and we had a successful playtest. We have a tutorial, even! It’s not quite finished, but we are quickly reaching the point where we could, feasibly, plop this game down in front of someone with little no context, and watch them start playing it. Which feels good!

Our game UI has been migrated from an overlay to a world canvas, as much of the sleuthing that happens in-game occurs through your phone. Oh and you can text your friends now! (remember that blue-sky feature for predictive Linked-In style responses I mentioned last post? It’s real now!)

Other updates include new intros for our colorful cast of characters in the opening scene, a cohesive opening sequence, and more. We are crunching away at our never-ending backlog — but it’s never-ending in a pleasurable way, if that makes sense? It feels nice to have lots of tasks and know you’ll always have something to work on.

We’ve also updated our kissy app — as in, it’s no longer an app, but a thought bubble. Haoyang and Yin made some fantastic design adjustments to this and it’s looking soooo good.
