Date: February 16, 2026
Poster: Christine

is this lynchian?
Lots happening in 3D space this week. We (well, Haoyang) turned the scenes into scriptable objects, which was a way smarter way of managing the game logic than what was being done previously, and I’ve been working on setting up the basic containers for the 3D scenes which will eventually house our 5 disaster bisexuals. Right now we have 2 models, one sitting (Zeke) and one standing (Jonas) so I’ve been using them as placeholders, generating some unsettling scenes such as the Lynchian masterpiece above.
The scriptable objects now also hold camera transform data (position, rotation, FOV) so we can have more natural lerp movement when moving into and out of the scenes from the photographs.
(This is fully inconsequential to the game writ large but I also made a helper component that only runs in Unity’s editor and it’s pretty cool, idk.)

saves main camera transform data to a scriptable object (or loads a transform from the s.o. to the main game camera)

cici, cropped for modesty

just boys being boys

